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Realm of Albion

Briton - The standard human of Albion, good at many things, able to be of many classes -- the quintessential jack of all trades

Avalonian - A taller, thinner, more austere and intelligent human, hailing from the magical city of Avalon. More adept at magic than the other Briton races.

Saracen - Hailing from the desert sands far to the south, the Saracen is the descent of Sir Palomides, one of Arthur's most devoted knights. Saracens excel in anything that involves dexterity and quickness.

Highlander - Large kilt-wearing men and women from the northern Highlands of Albion. Highlanders are big, strong, and exceedingly loyal subjects. They are especially good at armed combat.


Realm of Midgard

Norseman
- Common man of Midgard. Tall and strong, loves the snow and ice of his native land. Norsemen are good at just about anything, but do not excel at any one task.

Dwarf - Wise, short, and stocky creature hailing from the underground caverns of Midgard. Dwarves make good priests and fighters

Troll - Huge, strong, and slow, the Troll is one of the largest races in all three Realms. Due to their large size, Trolls have a natural advantage in physical combat.

Kobold - Mischievous, quick, and small, Kobolds are natural at any task involving feats of dexterity, sneaking, and other Rogue-ish skills


Realm of Hibernia

Elf - A tall thin beautiful humanoid creature with haunting magical eyes who specializes in magic.

Celt - The human character of Hibernia. Celts are close to nature, and are naturally good at combat, nature magic, and song.

Firbolg - Huge humanoid creatures, rumored to be a mix of man and giant, Firbolg are wood-dwelling and are as attuned to nature as Celts. Because of their size and strength, they are naturally very good fighters.

Lurikeen - Small and extremely quick and dexterous, the Lurikeen are a race of magical creatures that come from the same Undermountain area as the Elves, who they slightly resemble. Lurikeen are naturally adept at stealth, hiding and magic.