Realm of
Albion
Briton
-
The
standard human of Albion, good at many things, able to be of many
classes -- the quintessential jack of all trades
Avalonian
-
A
taller, thinner, more austere and intelligent human, hailing from the
magical city of Avalon. More adept at magic than the other Briton
races.
Saracen
-
Hailing
from the desert sands far to the south, the Saracen is the descent of
Sir Palomides, one of Arthur's most devoted knights. Saracens excel in
anything that involves dexterity and quickness.
Highlander
-
Large
kilt-wearing men and women from the northern Highlands of Albion.
Highlanders are big, strong, and exceedingly loyal subjects. They are
especially good at armed combat.
Realm
of Midgard
Norseman
-
Common
man of Midgard. Tall and strong, loves the snow and ice of his native
land. Norsemen are good at just about anything, but do not excel at
any one task.
Dwarf
- Wise,
short, and stocky creature hailing from the underground caverns of
Midgard. Dwarves make good priests and fighters
Troll
-
Huge,
strong, and slow, the Troll is one of the largest races in all three
Realms. Due to their large size, Trolls have a natural advantage in
physical combat.
Kobold
-
Mischievous,
quick, and small, Kobolds are natural at any task involving feats of
dexterity, sneaking, and other Rogue-ish skills
Realm
of Hibernia
Elf
-
A tall thin beautiful
humanoid creature with haunting magical eyes who specializes in magic.
Celt
-
The
human character of Hibernia. Celts are close to nature, and are
naturally good at combat, nature magic, and song.
Firbolg
- Huge
humanoid creatures, rumored to be a mix of man and giant, Firbolg are
wood-dwelling and are as attuned to nature as Celts. Because of their
size and strength, they are naturally very good fighters.
Lurikeen
-
Small
and extremely quick and dexterous, the Lurikeen are a race of magical
creatures that come from the same Undermountain area as the Elves, who
they slightly resemble. Lurikeen are naturally adept at stealth,
hiding and magic.