Player Vs. Player Combat
Dark Age of
Camelot features player vs. player combat -- your character can fight
with other real players, as well as against computer-controlled NPC
monsters. Some other online games have attempted PvP combat in the past,
although to this date there has never been a wholly successful
implementation. Camelot has a different PvP system than the others; one
that focuses on Realm-based teamwork.
Different
online games offer different PvP experiences: some RPGs do not allow
player vs. player combat at all; instead characters fight with NPC
monsters – this is the model that EverQuest follows, with the
exception of a few EQ PvP servers. Others, like Ultima Online, allow
everyone to fight everyone else, which can sometimes be chaotic. Camelot
will be team-based PvP, where characters will be able to rise up to
medium level without having to worry about being marauded by high-level
enemies. As the players grow in stature, they will be expected to
protect their realm from enemy incursions, as well as occasionally go on
raiding parties against other Realms.
Camelot's PvP system
strongly guides the player into conflict against members of opposing
Realms. The PvP system is an integral part of the game itself, unlike
the other large commercial online RPGs. Instead of having every player
be able to fight any other player, as in Ultima Online, in Camelot, PvP
is team based, where you can only fight characters in opposing Realms.
This will encourage teamwork and cooperation among the members of a
Realm as they must band together to fend off attacks, raids, etc. from
the other Realms. Each character class has been designed with PvP in
mind, and each will offer a different ability or perform a specific
task, in PvP situations.
In order to allow new
players some time to gain experience in the game, each Realm will have
its own unique protected adventuring areas that are designed for new
players. These areas will be consistent with the each Realm and allow
the new player an opportunity to gain experience without worrying at all
about an invasion from across the seas.
Player levels will be
based on experience vs. monsters, not vs. other players. At higher
levels, players will have to adventure out into regions between the
realms, which could bring them into conflict with enemies, but not
necessarily so. True PvP comes into play when players actively go out on
raids, or protecting your Relics from enemy invasions.
Each player accumulates
"Realm Points" while either defending their Realm against
enemy invasions or going out on raiding parties. As the player gains
Realm Points, they gain special titles as well as bonuses to their skill
statistics. Because of this, a high-level player who has gained Realm
points will be more powerful than a player of the same level who has
not. The game will not force players into PvP, but if characters choose
to do so, they will become more powerful.
Of course, PvP isn't for
everyone. Some players will want to concentrate on playing against
monsters and solving quests that don't involve going into enemy
territory. There will be plenty to do for players that prefer this more
traditional online RPG experience - Camelot offers all the quests,
communication, character advancement and roleplaying of any other online
RPG, and can be enjoyed at that level - so long as the player stays away
from the far-flung frontier areas of their Realm.